Free Trial Parallels For Mac Your Pc Ran Into Some Problems

Parallels costs $80, and you must buy a license for each Mac that you plan to use Parallels on. So if you have a desktop and laptop, Fusion will cost $60 versus $160 for Parallels. That’s a big. OSX: Converting Parallels or VMWare to VirtualBox. Previously I was using Parallels to run my virtual machines but since my trial version expired I wasn’t able to access my virtual OS any more. Parallels 5 WinXP VM to VirtualBox on a Mac and have spent HOURS watching 24GB files transfer back and forth between my PC & Mac. After Windows 10 has installed on your Mac, you'll be directed to sign into your Parallels Desktop account. If you don't already have one, you can create one right now. After signing in or signing up for a Parallels Desktop account, Windows 10 will pop up in a new window.

Other than a few interesting years in the mid-2000s, Apple’s approach to the enterprise market has been one of benign neglect. The one exception, starting in 2005, has been consistent support for running Windows on Macs.

By now, the practice is well-established. But the issue of management still looms large. How can IT deploy Macs that run Windows without multiplying the complexity (and cost) of deployment, maintenance and security by at least a factor of two? The enterprise question that vendors are now addressing in a variety of interesting ways is, “How can we make Macs running Windows securely maintainable components of the IT infrastructure and ecosystem?”

Windows on Mac works, and can work well. Parallels desktop 12 for mac download. The most relevant question for enterprises is which Windows-on-Mac virtualization options offer:

  • The best overall integration
  • The lowest TCO, including maintenance and security
  • Good usability
  • End-user satisfaction

I tested five Windows-on-Mac options in our lab — currently shipping versions of Apple’s Boot Camp, CodeWeavers CrossOver Mac, Oracle VirtualBox, VMware Fusion and Parallels Desktop. They vary in cost, complexity and feature sets, and my perceptions of their pros and cons might help you decide which will be best for your circumstances.

I will follow up in coming weeks with a deeper look at VMware Fusion’s upcoming version 10 and Parallels’ recently released Desktop 13.

Free Trial Parallels For Mac Your Pc Ran Into Some Problems

Performance isn’t the issue

Using a basket of benchmarks covering CPU, graphics and sample workflow measurements, performance was simply not a key differentiator in these tests. All of the products we tested are mature and stable, and aside from the natural differences between Boot Camp and the rest (native hardware support vs. virtualization or emulation — discussed further below), the average performance difference between products in most circumstances was 10% or less. That is not to say there are not quantifiable performance differences, but rather that all of the products I looked at (sometimes with a little tweaking of virtual machine settings) can do what needs to be done with reasonable and effective speed — as long as what you want to do isn’t to play 4K-resolution twitch games at 60fps, that is. Virtualization always incurs processing overhead, and it will never be as fast as native, non-virtualized instances — which brings us to the first option, Boot Camp.

Boot Camp 6.1

Apple’s Boot Camp was the first supported option allowing Mac users to run Windows on Macs, and if you need to get the absolute maximum speed out of your Mac hardware while running Windows, Boot Camp is still the way to go. A Mac running Windows via Boot Camp will perform at pretty much the same speed as a dedicated Windows machine with equivalent hardware specs — in fact, Macs have often made great higher-end Windows machines, and compatibility is usually not an issue (as long as Apple supports the version of Windows you need; see below).

A big drawback with Boot Camp, however, is that every switch between Windows and macOS requires a complete reboot, which gets frustrating if you have to do it a lot. There can also be compatibility issues when accessing files on NTFS-formatted Windows drives from the Mac side — though third-party drivers are available, such as those from Paragon Software Group, that bridge that gap. And the new APFS drive format used in High Sierra is going to raise similar compatibility issues, at least until Apple or a third party comes up with a fix for reading APFS drives from Windows.

Even an individual machine can be difficult to set up with Boot Camp, and of course a large, heterogeneous enterprise deployment will be more so. Adding stand-alone, unmanaged copies of Windows to your environment via Boot Camp may not be advisable from a security or manageability perspective. Apple’s Boot Camp Assistant program, used to install Windows on an individual Mac, is certainly usable and does the job, but it’s not always the easiest program to work with, especially if you have a complicated hardware setup. (To be fair, this can at times have as much to do with how Microsoft’s Windows installers handle things such as multiple drives and drive formatting/partitioning options as it does with Apple’s installation process.) Expert users (and IT staff) should have no problem, but those used to fairly seamless and simple Mac installations may find it far from intuitive.

And there is the fact that the combination of your hardware, the installed operating system version (macOS) and the version of Windows you want to run (especially if it’s an older version) might not be supported. The current version of Boot Camp (6.1) shipping with macOS Sierra (10.12) does not support installation of versions of Windows earlier than 8.1, so the newest Macs are not officially supported to install Windows 7 at all. The cutoff date for Windows 7 support for most Macs is 2014 — most Macs from that date or earlier can use older versions of Apple’s Boot Camp software (version 4 or 5) to install Windows 7, but more recent Macs will officially support Windows 8.1 or 10 only via Boot Camp 6.

Don’t panic, though. If the combination of hardware and operating system you want is not officially supported, there is almost always a fairly simple workaround. For instance, while Boot Camp 6.1, which installs Windows 10, is not supported for my Mac Pro 5,1 (2012) test platform, Windows 10 can still be installed and works without a hitch — just without official support from Apple.

Clearly, one of the advantages of deploying virtualized Windows on Macs as opposed to using Boot Camp is that you don’t have to deal with any of these issues — your virtualization program should handle all of these complexities for you, allowing deployment of any version of Windows you need on whatever Mac hardware you have. Furthermore, a number of the virtualization solutions either include or can be integrated with tools to help with the creation, migration and deployment of standardized VMs, greatly simplifying large-scale implementation and support.

That said, using Boot Camp to run Windows on Macs provides unmatched bare-metal performance and has the additional advantage of being free (not including the cost of the Windows licenses). So for both speed and cost, Boot Camp is the baseline.

CrossOver Mac 16.2.5 (Wine 2.0)

CodeWeavers released the first version of CrossOver Mac in early 2007, providing a Windows compatibility layer based on the Wine open-source project. Basically, CrossOver Mac is a commercial version of Wine with a variety of enhancements and end-user support.

CrossOver Mac (and Wine) runs individual Windows programs directly in macOS, inside a container called a “bottle,” acting as a kind of translator between the Windows API calls and macOS. In short, you can run (some) Windows apps with CrossOver Mac without having to have a copy of Windows installed.

This is an entirely different approach from Boot Camp, which assists in running a full copy of Windows directly on Mac hardware, and from the three other virtualization products in this review, which run an entire “guest operating system” (in this case Windows) within a VM.

The catch (and you knew there had to be one) is that CrossOver Mac does not support all Windows programs, and those it does support are not always supported perfectly. CodeWeavers shoots for supporting as many of the most popular Windows programs as possible, and it currently supports nearly 15,000. It maintains an online inventory of programs that have been tested and either do or do not work (or work with bugs or workarounds), with a five-star system for ranking compatibility. But of course there are a lot more than 15,000 Windows programs. For those programs that do work, however, performance can be very reasonable, especially on faster machines.

This means that if you have a relatively small and defined set of Windows programs that you need to run on Macs, CrossOver Mac might be a good fit, but researching the compatibility database and doing thorough hands-on testing prior to implementation are essential. CodeWeavers conveniently provides a 14-day free trial to allow time for testing before deciding whether to commit to a purchase.

Installation of a single Windows app into a CrossOver Mac bottle is fairly simple and straightforward using the included installer, though perhaps it’s not something a typical business user would casually attempt. Once running, the Windows app appears on the Mac desktop without the surrounding interface (or overhead) of the full Windows operating system. CrossOver Mac Version 16 supports Windows apps going back to Windows 98, and all the way up to 64-bit Windows 10.

Pricing for CrossOver Mac depends on several options: a one-time purchase of the current version is $39.95 per copy. For $59.95 you get the current version, one year of free upgrades, and a single support call (phone support can also be purchased as needed for $19.95). A one-year plan can be renewed at a 50% discount. Finally, there is a lifetime license option (perpetual upgrades, unlimited email and phone support) for $499.95 per seat. The standard one-year subscription is periodically substantially discounted, so watching for discounts (or negotiating for volume licensing) can provide cost savings.

The next version, CrossOver Mac 17, is due to be released this autumn and will be built on Wine 2.8, will be compatible with macOS 10.13 (High Sierra) and will support Microsoft Office 2016 (which the current version does not).

VirtualBox 5.1.26

VirtualBox is the odd duck in this list, in a way. Having been acquired by Sun Microsystems in 2008 (which then became part of Oracle in 2010), it’s a commercially supported, open-source project (somewhat like CrossOver Mac), but it’s a well-respected, major virtualization product (like VMware). And it has some of the pros and cons of each.

VirtualBox can do almost anything the commercial products can do, and the price (for the core package) is right. It has an extensive list of supported operating systems and enthusiastic online forums. Developers tend to love VirtualBox, partly because the core product is free and open source, so it’s a good choice for a pilot project, or if you have a bunch of in-house developers who can adopt the project and make it part of their area of expertise.

But compared to the offerings from VMware and Parallels, VirtualBox is less polished and less easy to use. It’s a little clunky, lags a bit in speed and is lacking in some features. From an enterprise perspective, unless you can devote significant resources to it, you may be better off with one of the other options.

Parallels Desktop 13

Parallels may be the most intuitive and easy-to-use Windows-to-Mac virtualization product. It feels the most Mac-like. Parallels has clearly given a great deal of attention to UI/UX issues since first launching in 2006.

Your Pc Ran Into A Problem Loop

Installation of a new VM is easy and quick. Parallels does not support as wide a range of OS versions as VMware Fusion, but it does support Windows 7, 8.1 and 10 (and older versions via ISO files), as well as one-click installs of five Linux distros, Android x86 and various versions of macOS. A nice touch aimed at cross-platform developers is support for Modern.IE test environments. Other developer-focused features include a network simulation module that can model degraded or minimal network connectivity scenarios within a VM.

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  • VMware Fusion 6

  • Parallels 9 Desktop for Mac

In my head-to-head review of VMware Fusion 5 and Parallels Desktop 8 last year, I said that “the two programs have evolved into near twins of each other.” Both were highly capable virtualization programs that shared many similar or identical features—and this year’s release of Fusion 6 and Parallels 9 does little to change that phenomenon.

To evaluate this year’s versions, I installed both programs on my mid-2011 Core i7 iMac and my late-2010 Core i7 MacBook Pro, both running OS X 10.8.5. My iMac, which is my main work machine, powers three displays and has 16GB of RAM; the MacBook Pro has 4GB of RAM and a 750GB solid-state drive in lieu of a hard drive.

Installation

In the past, I’ve chided VMware for making it difficult to download and use the trial version of Fusion. With Fusion 6, however, downloading the trial is a simple two-click operation—and you don’t need an account to install or use the trial version. Downloading Parallels takes a few more clicks, and you can’t use the trial version unless you create an account with Parallels.

Both programs use their own in-app installers that put the required bits where they need to go when you run the program. The only thing users see is an app that asks for their admin password the first time they use it. Most users will find this approach a welcome change of pace from the usual complexity of a stand-alone installation program; power users, however, may dislike being kept in the dark about what’s really going on.

Creating virtual machines

Both Fusion and Parallels make creating new virtual machines very easy, though finding and/or buying the virtual machines you’d like to create is simpler with Parallels. The Parallels Wizard screen lets you use a DVD or image file to install an OS, or (alternatively) migrate from a real PC. It includes links for downloading and installing the Windows 8.1 preview, Chrome OS, Ubuntu, and Android operating systems, and for using the recovery partition to install OS X.

Fusion can do all of these things, too, but its wizard is less granular. The main screen shows only two options (install from disc image, and import a real PC); a More Options button includes the ability to install from the OS X recovery partition, along with some other options. But there are no direct links for downloading and installing virtual machines; it’s up to the user to find appropriate sources.

Parallels does an odd thing when it first launches: It scans your drive for other virtual machines, and lists them in its virtual-machine library window. The resulting list includes any files that Parallels deems to be potentially usable virtual machines. In my case, the list included anything with a .vmc extension—the scan turned up three Vue 9 macro files on my iMac and labeled them virtual machines. This is mildly annoying because you then have to manually delete the spurious virtual machines from the list.

On each of my Macs, I created three virtual machines for both Parallels and Fusion: Ubuntu (a Linux variant) 12.04 LTS, Windows 8.1 public preview, and OS X 10.8.5. To ensure that I was making fair comparisons, I matched the CPU and memory count of each virtual machine in each virtualization app: two CPUs for all, 1GB of RAM for Ubuntu, 2GB of RAM for OS X, and 4GB of RAM for Windows (due to some game-testing requirements).

Both apps make creating the virtual machines a breeze; unless you have special requirements, you don’t need to modify the default settings. All three OSs have easy-install options in both apps, so you don’t need to babysit the installers as they do their work.

Opening and closing

In last year’s review, I noted that Parallels offered a significant speed advantage over Fusion when launching, sleeping/waking, and shutting down virtual machines. This time around, the results were much closer. On my iMac, I hand-timed (twice, and then averaged) launching, suspending, waking, and shutting down each virtual machine. Overall, the times don’t vary by much between Parallels and Fusion.

The figures in the accompanying chart are for my Mac testing, but even allowing for variances in my timing, Fusion’s figures have improved greatly since last year. The only exception involved a long delay in shutting down an OS X virtual machine in Fusion when I used Fusion’s Virtual Machine > Shut Down menu. In my testing, this approach took 24 seconds—a long time for a shutdown. When I used the OS X virtual machine’s own Shut Down menu item, though, the virtual machine shut down in just 4 seconds, making Fusion faster than Parallels in this test. I pointed out the problem to VMware, which is investigating the situation. For now, if you want to shut down your Fusion OS X virtual machine, do so from within the virtual machine itself.

Virtualizing Windows

I used the public preview of Windows 8.1 for all of my Windows-related testing. As I expected, both apps handled traditional Windows applications quite well. If your needs extend beyond the mainstream, though, you should test your specific app(s) with each virtualizer. In the area of the “new” metro-style (Start) apps, things work well as long as you use Windows 8.1 in each app’s windowed mode. But as with last year’s releases, running metro apps in the ‘integrated’ mode of either program (Unity for Fusion; Coherence for Parallels) isn’t ideal.

I didn’t experience any crashes when using apps in the integrated modes, but I was never sure what would happen to a given full-screen metro app when I switched between OS X and Windows applications. Sometimes they remained visible, sometimes they vanished, and sometimes I couldn’t get them to come forward. This variable behavior happened with both Parallels and Fusion, and neither program handled the job better than the other. If you must use metro-style apps, I strongly recommend using them in windowed mode.

For gaming, Parallels still holds a sizable advantage: It was faster than Fusion in most of the games I tried, and it supports DirectX 10, while Fusion is limited to DirectX 9.0c. Realistically, anyone who is serious about PC gaming will be rebooting via Boot Camp, not trying to play in a virtualizer. But if you must play in your virtual OS, Parallels does a better job of it.

Parallels has improved its support for multiple displays in Windows. All attached displays now appear as separate monitors, just as they do in Fusion. (In Ubuntu, Parallels continues to show all displays as one large display, while Fusion identifies them separately. Neither program supports multiple displays in virtual OS X installations.)

Parallels has one interesting feature in its Windows virtual machines that doesn’t exist in Fusion: You can use OS X’s triple-finger-tap gesture to look up words in Windows applications, just as you can in OS X. When it works, it’s very impressive, as the pop-up looks much like the one in OS X.

However, I had mixed results with this feature. It didn’t work in Internet Explorer, but it worked fine (using the same set of sample sites) in Firefox; it also worked very well with Notepad.

In short, both Parallels and Fusion run Windows extremely well. If your needs lean toward games (specifically, older-but-still-fun titles), you’ll probably prefer Parallels. Beyond that, the choice will boil down to which app’s interface and features you prefer, and/or which one handles your esoteric hardware and software better.

Virtualizing Linux

Parallels makes experimenting with Linux incredibly easy. A button on the virtual-machine setup screen lets you download and install Ubuntu with just a couple of clicks. With Fusion, you must find and download Ubuntu, and then use that download to create a new virtual machine.

Once I finished installing Ubuntu, I found no real performance differences between Parallels and Fusion when I browsed the file system or used standard Linux apps, such as LibreOffice. Even the RythmBox Music Player worked well in both Parallels and Fusion. Both apps support OpenGL acceleration in Linux—though as with DirectX in Windows, you won’t get near-native speeds. Still, both apps handled SuperTux with ease.

Virtualizing OS X

As noted in last year’s review, virtualizing OS X can be useful for any number of things, including installing software that you don’t want on your “real” Mac and testing esoteric user settings. Creating an OS X virtual machine is easy in both Parallels and Fusion; Fusion this year gains the ability to install from the recovery partition, and Parallels has been able to since last year. (Both can also install from the actual Install Mac OS X application.)

Once installed, though, OS X remains a second-class virtual citizen. You can’t use multiple displays, you can’t use Coherence or Unity view modes, and you can’t do anything with accelerated graphics. Fusion does let you drag and drop files to and from the virtual machine—a handy way to copy files between your real and virtual environments. Parallels can do this with Windows, but not with OS X.

Both programs allow you to copy and paste the clipboard into and out of the virtual machine, but Parallels goes a step farther and lets you copy graphics, too; so you can copy a screenshot to the clipboard in your virtual OS X, switch to real OS X, and paste it into a document. In my testing, however, this operation failed to capture the alpha transparency layer in full-window screenshots, resulting in a huge black shadow around any copied image. You’re better off capturing within the virtual machine, and saving the image to a shared folder.

Mavericks and other things

I tested both Fusion and Parallels in Mavericks, and all of my virtual machines worked just fine in it. Full-screen mode, which is much improved in Mavericks, worked well with virtual machines in both Parallels and Fusion.

Fusion even includes the ability to use Mavericks’ Dictation feature through Windows apps. I tried this, and it worked as described; it seemed almost magical to talk to OS X and yet see my words show up in my Windows browser window.

Parallels has one major new feature that Fusion lacks, and it will come in handy if you work with lots of external storage media. Parallels now treats Thunderbolt and FireWire equipment just as it does USB peripherals: You get a pop-up dialog box asking if you’d like the connected device to show up in the virtual machine or in the host Mac. So instead of getting at files on external drives via a share from the host, you can access them directly in the virtual machine. I tested this feature with a FireWire drive, and it worked very nicely.

I did have one painful Parallels issue after I’d finished my testing in Mavericks: when I booted back into 10.8.5, I found that none of my virtual machines were usable, and all had to be recreated from scratch. According to Parallels, this is a known bug and they’re working on a fix. The good news, if you can call it that, is that this will only affect those who use one virtual machine from two different installations of Parallels Desktop. However, it’s obviously a huge issue if you are one of the affected users; yet another reason to keep a good backup!

Pricing and other anomalies

Both Fusion and Parallels are exceptionally good programs that make using additional operating systems on your Mac simple and fun. Even with my aging MacBook Pro, performance was very good in all the virtual machines I set up, and I was impressed with both programs’ stability and feature sets.

If you’re new to virtualization, buying either of these apps is a no-brainer. But if you’re an existing customer, it’s a tougher decision. When I look at Fusion’s What’s New section and at the What’s New tab on the Parallels page, I don’t see many gotta-have-it features (except, perhaps, the FireWire/Thunderbolt feature in Parallels). In addition, each program’s list of changes is relatively short; so to me, they feel like 0.5 upgrades, not 1.0 upgrades.

On the pricing front, Fusion enjoys a big advantage, especially if you use multiple Macs. For new users, Fusion costs $60, and its license allows installation on as many Macs as you personally use. Parallels costs $80, and you must buy a license for each Mac that you plan to use Parallels on. So if you have a desktop and laptop, Fusion will cost $60 versus $160 for Parallels. That’s a big difference.

Ran

If you’re currently using last year’s releases, should you upgrade?

Based on feature sets alone, I find it hard to justify investing the $50 that each company is charging for this year’s edition. The battle for virtualization supremacy has brought us great apps with great features, but it also seems to have brought us an annual upgrade cycle in which the merits of upgrading aren’t necessarily clear-cut. If my $50 were at stake, I would test-drive the trial versions to see how they compared to my existing app before committing to buy. If you’re happy with what you have now, you can probably save your money for next year’s new releases without missing out on too much in the interim.

The caveat here relates to Mavericks: Its release may force users to upgrade, as changes in the OS may introduce problems for previous versions of the two programs. For the time being, however, neither company has a statement on its website about Mavericks compatibility with older versions of its programs.

Bottom line

Both Fusion and Parallels do an amazing job of turning your Mac into a multi-OS powerhouse. Reaching a decision about which one is better is nearly impossible, as they share many features, perform similarly, and generally do the same things. My advice from last year holds: Download both programs’ free trials, test them with your hardware and software, and pick the one that works better for you. You really can’t go wrong either way.

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  • VMware Fusion 6

  • Parallels 9 Desktop for Mac